How to Play

How Prim Legends Works

Start in Second Life, collect cards through in-world packs, then use the website to browse your Binder, build decks, and follow the Launch Standard rules.

First step Begin in Second Life

Cards are acquired and packs are opened in-world. The website never sells or opens packs.

Getting Started Deck Building Card Types Gameplay Terms

Getting Started

One simple player flow

1. Find packs in-world

Prim Legends packs are sold at participating Second Life stores, events, and creator destinations.

2. Open them in Second Life

The in-world pack grants exact card copies and variants directly to your collection.

3. Open My Binder

Use a one-time code from your HUD or login terminal the first time, then browse your collection on the website.

4. Build, play, trade, and display

Use your owned cards in decks and supported in-world systems. Public card pages remain a reference, not a shop.

In Second Life

Acquire and open packs, use the HUD, play, trade, and display exact card copies.

On the website

Browse the public Card Index and manage your private Binder, Checklist, Pack Journal, decks, and account.

Deck Building

What makes a deck legal

Deck size

Launch Standard defines how many cards belong in a deck. The live number appears above.

Copy limit

Visual variants still count as the same card for deck limits.

Card Types

The four parts of a deck

Avatars

The people and personalities that take the field. Avatars have roles, Spark, Aura, and abilities.

Prims

Scenes, objects, and moments that create effects, pressure, or support.

Attachments

Persistent cards that attach to an Avatar and change what that Avatar can do.

Regions

Places that shape a lane, objective, or board state. Region effects are part of what makes each match feel different.

Gameplay

Play reference

Lanes

Matches are built around lanes, active Avatars, and the cards supporting them.

Resources

Cards use role resources: Hype, Vision, Craft, and Charm. Costs and effects are printed on the cards.

Card text

When a card creates a specific exception, follow that card for that situation.

In development

The full play reference will be updated as the tabletop flow and digital play tools are finalized.

Terms

Quick reference

SparkOffensive pressure or impact.
AuraDurability, presence, or staying power.
HypeShowstopper resource.
VisionDreamer resource.
CraftSceneweaver resource.
CharmEnchanter resource.
VariantA visual version of the same card, such as alternate art, foil, holo, or signed.